<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>
      Go Club Zürich - Go Training    </title>
    <description></description>
    <link>https://zurich.swissgo.org/course</link>
    <atom:link href="https://zurich.swissgo.org/course.xml" rel="self" type="application/rss+xml" />
    <language>en</language>
    <lastBuildDate>Fri, 10 Jul 2026 00:00:00 +0200</lastBuildDate>
          <item>
        <title>Tsumego ‘Exhaustion’</title>
        <link>https://zurich.swissgo.org/course/excercise-1</link>
        <guid>https://zurich.swissgo.org/course/excercise-1</guid>
        <pubDate>Fri, 10 Jul 2026 00:00:00 +0200</pubDate>
        <description>
          <![CDATA[A systematic reading exercise.]]>
        </description>
        <content:encoded>
          <![CDATA[<p>This first exercise focuses on systematically visualizing every possible move in relatively simple <em>Tsumego</em> puzzles&mdash;including those that seem unreasonable or incorrect at first glance. This helps you stay open to viable moves that go beyond the &lsquo;good shape&rsquo; and of course it trains your mental eye. An important goal of the exercise is to avoid wishful thinking (Japanese: 勝手読み &lsquo;Katte-Yomi&rsquo;) when reading a situation.</p><figure data-ratio="auto">
    <img src="https://zurich.swissgo.org/media/pages/course/excercise-1/d57ea7e2f8-1784279019/tsumego-starting-points.png" alt="">
  
    <figcaption>
    Every possible first move is a sub-puzzle.  </figcaption>
  </figure>
<p>If you have no Tsumego book, you can try Cho Chikun&rsquo;s &lsquo;<a href="https://weiqi-master.github.io/pdfs/at-a-glance.pdf" rel="noreferrer" target="_blank">Tsumego at a Glance</a>&rsquo;.</p> <p>Note: Neither Richard Bozulich&rsquo;s &lsquo;<a href="https://senseis.xmp.net/?GetStrongAtLifeAndDeath" rel="noreferrer" target="_blank">Get Strong at Life and Death</a>&rsquo; nor James Davis&rsquo; &lsquo;<a href="https://senseis.xmp.net/?LifeAndDeathTheBook" rel="noreferrer" target="_blank">Life and Death</a>&rsquo; are Tsumego Books. They are about standard shapes that need to be learned by heart.</p>]]>
        </content:encoded>
                  <author>Josef Renner</author>
              </item>
          <item>
        <title>The Smallest Living Shape</title>
        <link>https://zurich.swissgo.org/course/exercise-2</link>
        <guid>https://zurich.swissgo.org/course/exercise-2</guid>
        <pubDate>Thu, 16 Jul 2026 00:00:00 +0200</pubDate>
        <description>
          <![CDATA[The ‘smallest living shape’ is an easy to learn standard live and death shape.]]>
        </description>
        <content:encoded>
          <![CDATA[<p>Read about the &lsquo;<a href="https://shikatsu.josefrenner.ch/#die-kleinste-lebendige-form" rel="noreferrer" target="_blank">smallest living shape</a>&rsquo;. The text is in German, so you might need to use your browser&rsquo;s page translate option.</p><figure data-ratio="auto">
    <img src="https://zurich.swissgo.org/media/pages/course/exercise-2/7493c36d13-1784279019/smallest-living-shape.jpg" alt="">
  
    <figcaption>
    The smallest living shape  </figcaption>
  </figure>
<p>This shape arises quite often, so it&rsquo;s worth memorizing. It is easy to do so, because there are not many variations. However, you can learn much from it, for example the <em>Oshitsubushi</em> Tesuji (which can be applied in many Tsumego puzzles). Also, there is a hidden Kō, that many players don&rsquo;t know.</p> <p>When you know this shape, you will find that you can apply it a lot. You&rsquo;ll gain confidence from knowing that your group is alive, and you&rsquo;ll find great satsifaction when you can play the Kō!</p> <p>The document &amp; link below are for reference only. For the start it&rsquo;s totally ok to just follow the link in this text.</p>]]>
        </content:encoded>
                  <author>Josef Renner</author>
              </item>
          <item>
        <title>Go Vocabulary</title>
        <link>https://zurich.swissgo.org/course/exercise-3</link>
        <guid>https://zurich.swissgo.org/course/exercise-3</guid>
        <pubDate>Thu, 23 Jul 2026 00:00:00 +0200</pubDate>
        <description>
          <![CDATA[A list of words that you will encounter in lectures, books and conversations about go.]]>
        </description>
        <content:encoded>
          <![CDATA[<p>A list of words that you will encounter in lectures, books and conversations about go.</p> <p>It is not necessary to memorize them. Most of them come up often and you will experience them first hand in your games. So you will inevitably get familiar with them. But it might be useful to have a list as a point of reference for players new to the game.</p> <p>Some words are used to signify a particular concept that you have to understand in order get stronger, like <em>Aji</em> or <em>Suji</em>.</p> <p>Where sensible the English word is given. For some terms the Japanese word has been established as a kind of standard, mostly because it&rsquo;s easy to say or because there is no good translation available.</p> <p>The words are loosely grouped by context. It might prove necessary to put them in a different order at a later time.</p><h3>Sente and Gote</h3>
<p>A move that requires an answer is &lsquo;Sente, a move that doesn&rsquo;t is &lsquo;Gote&rsquo;.</p><h3>Tenuki</h3>
<p>&laquo;Pull the hand away&raquo;. To not answer a move (it becomes &lsquo;Gote&rsquo;) locally, but play elsewhere.</p><h3>Kikashi</h3>
<p>Absolute Sente. A move that has to be answered locally. Results in <em>Korigatachi</em>. Mostly played in order to force enemy stones into bad shape e.g. make a <em>Pirate Hat</em> out of a <em>Tiger&rsquo;s Mouth</em>.</p><h3>Fuseki</h3>
<p>The Opening. The mostly empty board gets divided up roughly. There are many ways to do so (mostly for black), that have names: The Chinese Opening, the San-Ren-Sei, the Kobayashi Opening etc.</p><h3>Middle Game</h3>
<p>When no large opening moves are left and a strategy has to be devised in order to get gain points or reduce the opponent&rsquo;s territory.</p><h3>Late Middle Game</h3>
<p>Only tactical maneuvers are left, heavy fighting takes place, reading is required. Most games are won or lost during this stage.</p><h3>Endgame</h3>
<p>Japanese &lsquo;<em>Yose</em>&rsquo;. When there are no unsettled stones left that can be attacked. The moves are played according to their value in descending order.</p><h3>Aji</h3>
<p>&lsquo;Taste&rsquo;. Refers to an unsettled situation and means potential for future play. Can be &laquo;good&raquo; or &laquo;bad&raquo;.</p><h3>Heavy</h3>
<p>Stones that are too valuable to easily sacrifice. Good target for attack.</p><h3>Light</h3>
<p>Stones that can be sacrificed easily.</p><h3>Thickness</h3>
<p>Strong stones that are hard to attack.</p><h3>Thinness</h3>
<p>Stones that are not well connected and might get cut.</p><h3>Efficiency</h3>
<p>The main criteria when evaluating moves or the value of a given position. See <em>Suji</em>, <em>Shape</em>, <em>Clump</em>.</p><h3>Shape</h3>
<p>Japanese &lsquo;<em>Katachi</em>&rsquo;. A position that is (in most cases) resilient. Often there is a specific name, e.g. Bamboo, Tiger Mouth etc.</p><h3>Good Shape</h3>
<p>A position that is very resilient. Stones that work well together.</p><h3>Bad Shape</h3>
<p>An inefficient shape that is hard to defend, that has defects that can be exploited, that results in a disadvantage.</p><h3>Clump</h3>
<p>Japanese &lsquo;<em>Dango</em>&rsquo; (sticky sweet rice dough). Stones that touch each others (mostly an empty triangle with additional stones).</p><h3>Vulgar play</h3>
<p>In most cases means bad <em>Suji</em>. Moves that result in a disadvantage, that remove potential for Tesuji.</p><h3>Jōseki</h3>
<p>An established way of playing a given situation (often in a corner, sometimes on the side), that results in a fifty-fifty exchange. Many Jōseki have been re-evaluated or even made obsolete by AI.</p><h3>Korigatachi</h3>
<p>A situation that has been played out. Often, this has to be prevented in order to keep potential (<em>Aji</em>) for an attack, invasion or at least for <em>Kō</em> Threats or to prevent <em>Damezumari</em>.</p><h3>Dame</h3>
<p>Means liberty or neutral point, depending on context.</p><h3>Damezumari</h3>
<p>Shortage of liberties. To be avoided at all cost. Often the result of bad <em>Suji</em> (i.e. <em>vulgar play</em>), bad <em>Shape</em> or <em>Korigatachi</em>.</p><h3>Suji</h3>
<p>The way stones interact with each other in a given context, i.e. how they arrange, how they connect or cut and how they get into a given shape. There is Good Suji and Bad Suji. Good Suji leads to Tesuji. Bad Suji leads to Bad Shape, inefficiency and loses potential for Tesujij.</p> <p>Note: Good Suji means good moves in most cases, but not always. However, Bad Suji played by players ignorant to concept of Suji always results in bad moves. (See Yoda, &lsquo;the Sujiba Theory&rsquo;).</p><h3>Discardable Stones</h3>
<p>Japanese &lsquo;<em>Kasu Ishi</em>&rsquo;. Stones that have done their job and are not needed anymore. For example a stone that has forced a Tiger Mouth Shape into an Empty Triangle (see Kikashi).</p><h3>Base</h3>
<p>Space in a corner or towards the side, where a group may make eyes.</p><h3>Attack</h3>
<p>Moves that take away the Base of a group of enemy stones. More often leads to a movement on the board than to an actual capture, so has to be devised in regard to the whole board position.</p><h3>Furikawari</h3>
<p>An (usually large scale) exchange of groups resulting in a redistribution of territories.</p><h3>Names of Moves</h3>
<p>In Japanese Go terminology there is a name for almost every kind of move. There are no established translations for most of them, and in most cases they can be translated as fits a given context. However, why not take a moment to reflect on the sheer number of existing terms.</p><ul><li><strong>Tobi</strong> Jump straight.</li><li><strong>Keima</strong>: Jump straight and diagonally.</li><li><strong>Hane</strong>: a diagonal contact move that reduces a liberty of the opponent’s stones.</li><li><strong>Hane-Komi</strong>: A <em>Hane</em> that is also a wedge.</li><li><strong>Hane-Dashi</strong>: A <em>Hane</em> into a <em>Keima</em> (anticipating a cut).</li><li><strong>Tsuke</strong>: (Stressed on the <em>e</em>) Contact move that reduces a liberty (mutually).</li><li><strong>Tsuke-Koshi</strong>: Jump and cut a <em>Keima</em>.</li><li><strong>Nobi</strong>: Forward motion by adding a stone to one already on the board.</li><li><strong>Narabi</strong>: Adding a stone orthogonally to a stone already on the board, but not in a forward motion.</li><li><strong>Kosumi</strong>: Diagonal play, keeping all liberties.</li><li><strong>Sagari</strong>: Adding a stone to an existing one in a downwards motion towards the edge of the board.</li><li><strong>Oshi</strong>: Push (special case of <em>Nobi</em>)</li><li><strong>Hai</strong>: Crawl (special case of <em>Nobi</em>)</li><li><strong>Ate</strong>: Put a stone into Atari.</li><li><strong>Kakae</strong>: Put a stone into Atari next to more than one stone (thus creating the origin of a ladder).</li><li><strong>Osae</strong>: Block towards the side or edge (special form of <em>Hane</em>).</li><li><strong>Oki</strong>: Placement inside enemy territory.</li><li><strong>Butsukari</strong>: extend so as to hit vertically into enemy stones (special case of <em>Nobi</em>).</li><li><strong>Kiri</strong>: Cut</li></ul><h3>Notes on the Japanese Language</h3>
<ul><li>The letter <em>j</em> is pronounced same as in English.</li><li>Every syllable has equal length. Bad: ‘<em>Sagaari</em>’. Double-wrong: ‘<em>Yoseeki</em>’</li><li>Double vocals (aa, ii, uu, ee/ei, ō/oo/ou) are double sillables, therefore pronounced longer: <em>Shoosaku</em>, <em>Johseki</em>, <em>Koh</em>, <em>Ohgeima</em>.</li><li><em>ae</em> are two syllables: <em>Ma-eda</em></li><li>The <em>u</em> is sometimes not pronounced, or almost not: <em>Tsuke</em> is pronounced ‘tske’, <em>Butsukari</em> ‘butskari’. However, it is pronounced in <em>Suji</em>, <em>Tenuki</em>, and <em>Kosumi</em>.</li><li>Fun fact: In Japanese, the context determines whether a word is singular or plural. There is no symbol or marker for it. For example, <em>ishi</em> may refer to a single stone or to a huge group.</li></ul>]]>
        </content:encoded>
                  <author>Josef Renner</author>
              </item>
          <item>
        <title>The 6-point and the 8-point shapes</title>
        <link>https://zurich.swissgo.org/course/exercise-4</link>
        <guid>https://zurich.swissgo.org/course/exercise-4</guid>
        <pubDate>Fri, 31 Jul 2026 00:00:00 +0200</pubDate>
        <description>
          <![CDATA[Learn about two of the most frequent life and death shapes]]>
        </description>
        <content:encoded>
          <![CDATA[<p>Read about the &lsquo;<a href="https://shikatsu.josefrenner.ch/#6-punkte-form" rel="noreferrer" target="_blank">six-point</a>&rsquo; and the &lsquo;<a href="https://shikatsu.josefrenner.ch/#8-punkte-form" rel="noreferrer" target="_blank">eight-point</a>&rsquo; shapes. The text is in German, so you might need to use your browser&rsquo;s page translate option.</p><figure data-ratio="auto">
    <img src="https://zurich.swissgo.org/media/pages/course/exercise-4/4d7c90ea6a-1785451739/6-point-and-8-point-shape.png" alt="">
  
    <figcaption>
    The six-point and the eight-point shapes.  </figcaption>
  </figure>
<p>Both these basic life &amp; death shapes happen very frequently, for example as the result of an invasion. So they are worth memorizing very much, indeed.</p>]]>
        </content:encoded>
                  <author>Josef Renner</author>
              </item>
      </channel>
</rss>
